Friday, April 29, 2011

recoil Rigid-body Dynamics Plug-in for modo 501





The new recoil Plug-in from Eric Soulvie lets you perform rigid-body dynamics simulations right inside of modo. Now objects can collide, fall, slip and slide automatically within your modo scenes.

Full details and video demonstrations of Recoil here.

Get modo 501 at the Motion Media online Shop.

Meet Eric Soulvie

Creator of the recoil Rigid-body Dynamics Plug-in for modo 501

Eric Soulvie is an experienced 3D tools programmer based in Seattle, Washington. Eric has worked for Foundation Imaging (Roughnecks), ESC (The Matrix 2, 3), Blizzard Entertainment, Weta Digital (Avatar, Jumper, et. al. ) and many other production houses. Eric was also one of the original programmers on modo and used the modo Plug-in SDK to create the recoil Plug-in.



 

 

Thursday, April 28, 2011

Autodesk Maya 2012 Hot Fix 1



 

 



 

Maya 2012 Hotfix 1 includes enhancements to Python scripting with the new Maya Python API 2.0. This new API performs better and faster, offering programmers a more idiomatic experience of Python. The new Python API is similar in structure to the original Python API, making transition easy. To offer the most flexibility, programmers can use both Python APIs in code, respectively, to extend and customize Maya.

For supporting documentation, see www.autodesk.com/developmaya.

In addition, Maya 2012 Hotfix 1 also includes an updated DMM™ (Digital Molecular Matter) plug-in for Maya from Pixelux Entertainment™ that lets you solve up to 2500 tetrahedrals. On Mac OSX and Linux systems, DMM now supports performance improving multithreading. The update also includes the following fixes:

  • DMM no longer stops unexpectedly on Linux systems.

  • The DMM shelf item no longer disappears after a Maya session is restored.

  • Issues with Passive Regions has been fixed on all platforms.


Get the Hot fix 1 for Maya 2012!

Purchase Maya 2012 at the Motion Media online shop.

Friday, April 22, 2011

Pixologic Sneakpeak of ZBrush 4R2




In this thread I will share with you some information regarding the exciting features that are planned to be included in the next ZBrush update.

The next update will be ZBrush 4R2 (ZBrush 4 Release 2) - it will be a free upgrade to all registered users.

ZBrush 4R2 is currently in development, when we reach beta-testing phases I will be able to post information regarding its release date.

To get the Z4R2 preview rolling, I'll start with a sneak-peak of the next update to the BPR renderer.

Best Preview Render

The BPR renderer in the next version has been updated to a full 32-bits floating-points HDR pipeline.

BPR in Z4R2 is capable of rendering high quality images while utilizing improved materials, lights, and environment mapping. - Pixolator

Read the full thread of the sneak peak here

Get  Zbrush at the Motion Media Online shop!

Matchmover 2012 Standalone with Maya 2012 Standalone - Error

When you launch Matchmover 2012 Standalone, you may get this error:

A valid license could not be obtained by the network license manager.

If you are still unable to access a license, contact your system administrator.

Error [-1.359.2]

 

To solve this problem, you will need to copy the License.env file from the Maya application folder into the Matchmover application folder.  

  1. Applications > Autodesk > Maya2012 > right click on Maya and select ‘Show package contents’ > Contents > Copy License.env.

  2. Applications > Autodesk > MatchMover2012 > right click on Matchmover2012 and select ‘Show Package Contents’ > Contents > Paste the License.env.

Sitni Sati Updates plug-ins for 3ds max 2012



Sitni Sati updates FumeFX 2.1c and AfterBurn 4.0d for use with 3ds Max 2012.

Current customers can download the updates from their Members login below.

http://www.afterworks.com/MEMBERS

Get your FumeFX and AfterBurn plugins at the Motion Media online shop.

 

Friday, April 15, 2011

Cebas Free Trials of finalRender 3.5 SE and finalToon 3.5 for 3ds Max 2012

Final Render



 

 

 

cebas Visual Technology Inc. is making the latest version of its industry leading 3D rendering software, finalRender 3.5 SE, available in a free, unlimited-use trial version for the newest release of 3ds Max for immediate download from the cebas website.

The trial version of finalRender™ SE for 3ds Max (2010 - 2012, both 32- and 64-bit) is fully featured and includes all modules of its highest end version, as well as the industry leading non-photo-realistic rendering system finalToon™ 3.5.

Except for the watermarked render output, all aspects of the trial version are identical to the full license, including its complete feature set, as well as the software's blazing rendering speed.

Get finalRender for 3ds Max at the Motion Media online shop!

Chaos Group Phoenix FD in Action! New Videos by Michael McCarthy

A series of short videos show simulation of water, smoke and more using the Phoenix FD plug-in.

Phoenix Fluid Dynamics combines a grid based simulator with outstanding rendering capabilities that accurately reproduce fluid behavior. It’s the solution to rendering waves breaking along a shore, a lit candle, or an explosive cloud of smoke – just to name a few. The plug-in’s many features, which can imitate processes like pressure decay, thermal radiation cooling and mass-temperature dependence, have been captured in a series of videos created by VFX Technical Director and Autodesk Certified Instructor Michael McCarthy.

 

McCarthy, whose background includes work in the broadcast, feature film and gaming industry, introduces Phoenix FD with a set of tutorials that walk you through the basics of flames, fluid maps and liquids. He then demonstrates examples of possible simulations in sixteen short video clips. Such simulations include the liquid simulation of a fountain, liquid fuel to flames, and particle flow from an explosion.

To watch all McCarthy’s videos and receive updates on Phoenix FD, please register here

Get Phoenix FD for 3ds Max at the Motion Media online shop!

Thursday, April 14, 2011

Autodesk 2012 Product Launch



 



 

 

 

 

On April 20, 2011, Autodesk will host a live virtual event, showcasing the entire line of 2012 Autodesk products.
Accelerate your film, television, or game projects. Find new ways of exploring, refining, and presenting your ideas. Discover a range of world-class new creative tools.

It all starts when you Register for the Autodesk Virtual Event.

Date: April 20, 2011

Time: 8:00 am – 2:00 pm PT

See how the new Autodesk Digital Entertainment Creation (DEC) solutions – including the comprehensive Entertainment Creation Suites – can help you create and deliver your most innovative work. You’ll have the chance to hear how leading Autodesk customers such as LOOK Effects, Eidos-MontrĂ©al, and SWAY Studio use Autodesk Digital Entertainment Solutions to take their work to the next level.

At the Autodesk Virtual Event, you attend sessions right from your desktop. These presentations will help you:

  • Position yourself for your next big opportunity

  • Explore the tools used by leading artists and animators

  • Take advantage of hardware advances to finish projects faster


Don’t miss this chance to learn how Autodesk Digital Entertainment Creation solutions can help you bring your best ideas to life.

Get the NEW Autodesk Media & Entertainment 2012 products at the Motion Media Online shop.

Wednesday, April 13, 2011

Introducing Adobe Creative Suite 5.5 Product Family

Russell Brady on the Adobe blog gives us an informative post on the highlights of  the Creative Suite 5.5 release.
Adobe has announced a significant update to Creative Suite, with the unveiling of our first mid-cycle release: Creative Suite 5.5.  This is part of a new release strategy, where we’re moving out our milestone releases (such as CS3, CS4, CS5) to a two-year cycle. Mid-cycle releases will keep designers and developers ahead of technology changes, such as the mobile communications revolution (tablets!) that is radically altering how content is consumed and created.

Friday, April 8, 2011

Autodesk 2012 Product Keys

Autodesk 2012 Product Keys
We are getting numerous calls asking for these as they aren't listed on the end-user's subscription account - so here you go!

3ds Max 2012: 128D1
3ds Max Design 2012: 495D1
3ds Max Entertainment Creation Suite 2012: 661D1
3ds Max Entertaiment Suite Premium 2012: 774D1
------------------------
Autocad LT 2012: 057D1
Autocad 2012: 001D1
Autocad for Mac 2012: 777D1
-----------------------
Autodesk Design Suite Ultimate 2012: 769D1
Autodesk Design Suite Advanced 2012: 769D1
Autodesk Design Suite Premium 2012: 768D1
Autodesk Deisgn Suite Standard 2012: 767D1
-----------------------
Maya 2012: 657D1
Maya Entertainment Creation Suite 2012: 660D1
Maya Entertianment Suuite Premium 2012: 775D1
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Mental Ray 2012: 718D1
------------------------
Motionbuilder 2012: 727D1
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Mudbox 2012: 498D1
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Softimage 2012: 590D1

Friday, April 1, 2011

The Foundry Channel - Marshall Krasser from ILM and their use of Nuke on Iron Man II



 



 

 

Marshall Krasser from ILM talks FX Guide through their use of Nuke on a one of the final sequences from Iron Man II.
This demo was filmed at IBC 2010.

http://www.youtube.com/watch?v=VMgDcTO9XiE

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