Tuesday, September 25, 2012

Extension for Autodesk Maya 2013 Released!

Customers with active Maya subscription can now download that latest extension
for Maya 2013.

Features:

Next-Gen Viewport Display and Shading* - Take advantage of Microsoft®
DirectX® 11 technology with the new Maya DX11Shader. Offering you real-time,
centralized, easy-to-control shader effects such as crack-free tessellation,
vector displacement maps, translucence, reflections, and shadows, the DX11Shader
is built with a [...]

You may view the latest post at
http://blog.motionmedia.com/extension-for-autodesk-maya-2013-released/

The Foundry & Luxology Join Forces

The Foundry and Luxology announced that the two companies will be merging as of
today. This will bring together two of the brightest new software companies in
the VFX world and no doubt some amazing new developments will be sure to follow.


You may view the latest post at
http://blog.motionmedia.com/the-foundry-luxology-join-forces/

Monday, September 24, 2012

3ds Max & Max Design Update Available

Autodesk released a new update for 3ds Max 2013 and 3ds Max Design 2013. This
update fixes some issues with CAT, Backburner, Error reports, Hair, Nitrous
Viewport and more. Make sure and read the ReadMe file before installing.

You may view the latest post at
http://blog.motionmedia.com/3ds-max-max-design-update-available/

Thursday, September 20, 2012

Blackmagic Cinema Camera Shipping Status Update

The Cinema Camera shipping update on Blackmagic's forum. Here's the most recent
post from Blackmagic Marketing Communications Manager, Terry Frechette:

You may view the latest post at
http://blog.motionmedia.com/blackmagic-cinema-camera-shipping-status-update/

Wednesday, September 19, 2012

Cinema 4D Headphones Animation & Tutorials

This is a very cool animation done in Cinema 4D by Paul Clements. He shows a
masterful use of C4D and the mograph module. Following the video there is a
breakdown as well as a few tutorials of how he did it. It seems that Cinema 4D
is becoming more and more powerful. Do you use Cinema 4D?

You may view the latest post at
http://blog.motionmedia.com/cinema-4d-headphones-animation-tutorials/

Sci Fi Short: Grounded & VFX Breakdown

This short sci-fi film got some buzz around the festival circuit for a while and
is now released online. I'm not sure what I think of it, do you like it?

You may view the latest post at
http://blog.motionmedia.com/sci-fi-short-grounded-vfx-breakdown/

Friday, September 7, 2012

The Foundry Announces NUKE 7

Set to be the biggest NUKE release to date, NUKE 7.0 comes with a host of
polished and perfected tools to streamline your day-to-day workflow, as well as
new additions to complement it's highly acclaimed feature set.

You may view the latest post at
http://blog.motionmedia.com/the-foundry-announces-nuke-7/

Thursday, September 6, 2012

3ds Max 2013 Extension MassFX mParticles available

3ds Max 2013 MassFX mParticles extension is now available to customers with
Autodesk Subscription!

Customers with 3ds Max 2013 and 3ds Max Design 2013 as well as all the Autodesk
Suites that contain 3ds Max 2013 software can now login to Autodesk Subscription
and download your new benefits.

Login to your subscription account here.

You may view the latest post at
http://blog.motionmedia.com/3ds-max-2013-extension-massfx-mparticles-available/

Tuesday, September 4, 2012

50% off Mocha Pro Academic

Now until September 20, 2012, students & teachers can save 50% on all Mocha Pro
Academic licenses purchased through Motion Media. University, College, High
School and non-profits qualify. Call us today.

You may view the latest post at
http://blog.motionmedia.com/50-off-mocha-pro-academic/

Learn Deep Compositing with NUKE

Join Motion Media, along with Deke from The Foundry, and get a hands on view of
what deep compositing is, how it works in Nuke, and how you might be able to use
it.. Deep Compositing allows artists to work with 'deep images' containing
multiple opacity or colour samples per pixel. This allows rendering of CGI
elements without predetermined holdout mattes, avoiding the need for re-renders
when content changes.

You may view the latest post at
http://blog.motionmedia.com/learn-deep-compositing-with-nuke/