Tuesday, February 21, 2012

3Dean: Multiple Mapping Coordinates in 3ds Max 2012

This is an "over the shoulder" look at my work flow for texturing a complex
object w/out using uv unwrap in 3ds Max 2012. This video is much longer than my
others so feel free to skip thru the parts you already know.

You may view the latest post at
http://blog.motionmedia.com/3dean-multiple-mapping-coordinates-in-3ds-max-2012/

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