Animation Layers
Engage in improved workflows between Autodesk® Maya® 2011 software and Autodesk® MotionBuilder® 2011 software with extended support for animation layers to match the updated toolset in MotionBuilder 2011; baked evaluation of layers is also supported. In addition, auto key behaviors are now unified and are preserved between Maya and MotionBuilder.
Python Binding
Create and manipulate FBX data using Python. FBX technology can now be integrated into pipelines without the requirement to write C++ code.
FBX Importer for Unreal Editor
Create and animate models in Maya, Autodesk® 3ds Max® 2011 software, or Autodesk® Softimage® 2011 software, export as FBX, and then import them into the Unreal Editor; supports static and animated meshes and skeletons.
New File Format (v7)
Save time, disk space, and memory with an improved version of the FBX file format that produces smaller files and offers improved read and write performance.
Smooth Mesh Preview
Enhanced support for the Smooth Mesh Preview modeling technique available in both Maya 2011 and 3ds Max 2011 means lighter models can be transferred to games, and, with a Microsoft® DirectX® 11 enabled graphics card, automatically rendered at the required level of detail.
Autodesk Material Library
Exchange models between Autodesk applications that support both FBX and the Autodesk Material Library, allowing a one-to-one mapping of materials.
Instances
New support for instances helps eliminate unnecessary duplication of identical structures within a scene graph, helping increase efficiency.
FBX File Referencing
Directly reference FBX files within Maya 2011 and 3ds Max 2011, without the need to first convert them to the application’s native format.
Sun and Sky Environment
Use FBX to seamlessly exchange Sun and Sky Environments
Levels of Detail (LOD)
Levels of detail can now be written to and read from FBX files in both Maya 2011 and 3ds Max 2011.
No comments:
Post a Comment