There is bound to be something here that you can use or that will help you, but please make sure to read each readme carefully before installing as some require special uninstall instructions, and also make sure you have the correct package for the flavor of the product you are using.
Click here for download links and hotfixesResolved Issues in the Autodesk 3ds Max 2009 and Autodesk 3ds Max Design 2009-2010.06.07 Hot Fix
3ds Max 2009http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=15302236&linkID=92411783ds Max Design 2009http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=15302417&linkID=10381720
Feature
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Resolved Issue
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Autodesk® Backburner™ |
- 3ds Max 2009 and 3ds Max Design 2009 is now render compatible with Backburner 2011.
- In various cases when changing frames while using to render strips from the Backburner Monitor, the incorrect frames were rendered. The correct frames are now be rendered.
- Changing render width in a job when rendering strips from the Backburner Monitor rendered a blank error frame. The blank frame is no longer rendered.
- When rendering with bitmaps, a program error could occur due to memory not being released; the memory is now released properly.
- Render To Texture (RTT) would not render to an IPv6 network. This is now possible.
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Biped |
- When loading a Biped BIP, Xtra bones would not scale properly; they now scale correctly.
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Performance |
- The program error on start-up, when using sixteen or more CPU cores has been fixed; also, all cores are now used.
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Resolved Issues in the Autodesk 3ds Max 2010 and Autodesk 3ds Max Design 2010-2010.06.08 Hot Fix
3ds Max 2010http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=15302431&linkID=92411783ds Max Design 2010http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=15302414&linkID=10381720
Feature
|
Resolved Issue
|
Autodesk® Backburner™ |
- 3ds Max 2010 and 3ds Max Design 2010 is now render compatible with Backburner 2011.
- In various cases when changing frames while using to render strips from the Backburner Monitor, the incorrect frames were rendered. The correct frames are now be rendered.
- Changing render width in a job when rendering strips from the Backburner Monitor rendered a blank error frame. The blank frame is no longer rendered.
- When rendering with bitmaps, a program error could occur due to memory not being released; the memory is now released properly.
- Render To Texture (RTT) would not render to an IPv6 network. This is now possible.
|
Biped |
- When loading a Biped BIP, Xtra bones would not scale properly; they now scale correctly.
|
Performance |
- The program error on start-up, when using sixteen or more CPU cores has been fixed; also, all cores are now used.
|
Resolved Issues in the Autodesk 3ds Max 2011 and Autodesk 3ds Max Design 2011-2010.06.07 Hot Fix
3ds Max 2011http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=15302592&linkID=92411783ds Max Design 2011http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=15302366&linkID=10381720
Feature
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Resolved Issue
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Autodesk Materials |
- A program error occurred if the Autodesk Materials were uninstalled and Autosave or Save was used. The error no longer occurs and the files are saved correctly.
- Autodesk Materials presets failed to load correctly on operating systems that used commas to define decimals; these presets now load correctly in this environment.
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Autodesk® FBX® |
- An empty scene was created when loading RPC assets from Autodesk® Revit® through FBX. An empty scene is no longer loaded.
- When using Autodesk Revit 2011, FBX texture maps were using GUID labels for naming texture maps; texture maps now use their appropriate file names.
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Help |
- The "Download Vegetation" link in the Help menu now loads the proper page.
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Lights |
- When importing IES lights their orientation would rotate, this rotation no longer occurs.
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mental ray® |
- When using mental ray proxies and setting mental ray to use BSP2 when rendering to a sequence, some of the memory was not released . This has been fixed.
- When setting mental ray to use BSP2 in 64-bit versions of 3ds Max, speckled artifacts could appear when rendering; these artifacts no longer occur.
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Performance |
- The program error on start-up when using sixteen or more CPU cores has been fixed; also, all cores are now used.
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Slate Material Editor |
- When minimizing the Slate Material Editor, the keyboard kept selection focus with the result that the Delete key wouldn’t work; this has been corrected.
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