Allegorithmic has released Substance Painter 1.7, to close what has been a very
fruitful year for the tool. Indeed Substance Painter has come quite a long way,
and needless to say they plan on keeping the same pace in 2016! This update
contains new features which are mostly about improving the artist's workflow
and adding quality content.
Read entire post:
http://blog.motionmedia.com/substance-painter-1-7-released/
Thursday, December 17, 2015
Autodesk Subscription Changes Coming Soon.
Starting Feb 1, 2016, Autodesk will no longer allow for the late renewal of
Maintenance Subscription contracts after expiration and all subscription
agreements must be renewed on time. It is crucial that you do not miss your
renewal date! Read on to get more information.
Read entire post:
http://blog.motionmedia.com/autodesk-subscription-changes/
Maintenance Subscription contracts after expiration and all subscription
agreements must be renewed on time. It is crucial that you do not miss your
renewal date! Read on to get more information.
Read entire post:
http://blog.motionmedia.com/autodesk-subscription-changes/
Wednesday, September 23, 2015
Coming Soon: The Foundry Modo 901 Sale - Save 40%
Modo 901 Sale! For only 48 hours, save 40% on new licenses of Modo 901 and 20%
on upgrades. Plus, save huge on kits and training as well. Get Modo 901 today!
Read entire post:
http://blog.motionmedia.com/coming-soon-the-foundry-modo-901-sale-save-40/
on upgrades. Plus, save huge on kits and training as well. Get Modo 901 today!
Read entire post:
http://blog.motionmedia.com/coming-soon-the-foundry-modo-901-sale-save-40/
Friday, September 11, 2015
Da Vinci Resolve 12 First Impressions
This morning Blackmagic Design released the new version of Da Vinci Resolve.
Resolve 12 has a bucketload of new features, from simple adjustments and
updates, to game changing overhauls, but the name of the game with this release
is it's editing tools. For years now the non-linear editor market has been
dominated by Avid, Premier, and (less so lately) Final Cut, with a few smaller
names out in the wings, and now Blackmagic is throwing its hat into the ring in
earnest with this new release of Resolve.
At this year's NAB conference, I was able to elbow my way through the crowd
and get a brief hands on demo of the new Resolve 12, but now that it is fully
released, anyone with an internet connection can now download the basic package
of Resolve, with the pro version still available for $995 from your favorite
Blackmagic reseller.
So what's new exactly?
For starters, the naming convention has changed. In the past, the free version
of Resolve has been designated "Lite", while the paid version just carried
the release number. With Resolve 12, Blackmagic has somewhat reversed that
convention, and dropped the "Lite" from the free version, and added
"Studio" to the paid version. This may be a little confusing for those
upgrading from a previous version, but I don't feel like it will cause much
headache, and is really secondary to the other changes made to this platform.
As mentioned above, the real meat of this update is in the editing tools, and as
an editor and Premiere fan, these are the changes that I am most interested in.
Resolve 12 comes with a decent selection of editing tools that will be very
familiar to anyone with NLE experience. The most often used editorial
functions are bundled into one tool called the "Trim Edit Mode". The Trim
Edit Mode contextually switches between different functions depending on where
your mouse cursor is, and what you have selected. If you select the middle of a
clip you can slip it, or select multiple clips, and slip them all together. To
slide a clip up and down the timeline, select the cursor, or the "Normal Edit
Mode". To ripple and roll, switch back to the Trim Edit Mode and select the
ends of the clip you want to edit. By selecting just the edge of one clip, you
can ripple it back and forth, and by selecting the edit itself, or the space in
between both clips, you can roll it back and forth. Personally, I find myself
doing one when I intended to do the other, but that may just be a matter of
getting used to this system. There is also a "Razor Edit Mode", which
functions just how you would expect. There is also an "Insert Clip",
"Replace Clip", and "Overwrite Clip", that function as expected for the
most part, although the Replace Clip tool seems to be a little finicky, causing
me to sometimes drop the wrong clip into the timeline, or do nothing.
Resolve 12's basic editing tools.
There is also a fourth editing mode, known as the "Dynamic Trim Mode",
which essentially gives you the ripple and roll tools at all times, which you
can access with the hotkey "W", but cannot be found on the main bar of
editing tools for some reason. This editing tool more or less makes the Normal
Editing Mode and the Trim Edit Mode all but obsolete, so why include all three,
and why hide the Dynamic Trim Mode? I have yet to come up with an explanation
for this.
Resolve 12 comes with a pretty good selection of transitions and effects, and
they work fairly intuitively. You're able to drag and drop effects from a bin
on the right side to where you want them, all very familiar stuff, but where
Resolve 12 shakes things up is the in timeline curve editor. It gives you a
little drop down button that opens a curve inside the timeline where you can
custom edit effects. It took me a little while to warm up to this way of doing
effects, but it's actually pretty cool.
Example of Resolve 12's effects curves
My biggest issue with this release of Da Vinci Resolve trying to be a fully
fledged editor is the lack of workspace customization. Sometimes I want my
timeline viewer to be larger than my media pool viewer, and this is
unfortunately impossible. Nor can you pop panels out of the background like you
can in other programs, so it's impossible to have your timeline viewer on one
monitor, while having your timeline on another. Of course you can output the
timeline direct to a video monitor via Blackmagic hardware such as a Decklinik
Extreme card. However, if you want to have your media bins on a different
monitor, away from the rest of your workspace, you're completely out of luck.
This lack of customization is a bummer, but I like the direction this program is
going very much. Fingers crossed for the future.
As this is just a brief first impression review. There were a number of features
I have not yet had the chance to review, such as the new audio tools which
appear extremely promising, as well as the multi-cam editing mode. I could see
this feature being quite popular. There is also a new system of sorting footage
via metadata tags, which is not editing specific, but could be a lifesaver on
larger projects, cutting down drastically on time spent searching for specific
clips.
Overall, I was surprised at how much I liked the new editing features in this
release of Resolve, and although it may not have nailed it perfectly as an
editor, there is the benefit of having Davinci Rosolve's world famous color
correction capabilities, which is nothing to take lightly!
-Zachary Cain
Motion Media Product Specialist
Read entire post:
http://blog.motionmedia.com/davinciresolve12firstimpressions/
Resolve 12 has a bucketload of new features, from simple adjustments and
updates, to game changing overhauls, but the name of the game with this release
is it's editing tools. For years now the non-linear editor market has been
dominated by Avid, Premier, and (less so lately) Final Cut, with a few smaller
names out in the wings, and now Blackmagic is throwing its hat into the ring in
earnest with this new release of Resolve.
At this year's NAB conference, I was able to elbow my way through the crowd
and get a brief hands on demo of the new Resolve 12, but now that it is fully
released, anyone with an internet connection can now download the basic package
of Resolve, with the pro version still available for $995 from your favorite
Blackmagic reseller.
So what's new exactly?
For starters, the naming convention has changed. In the past, the free version
of Resolve has been designated "Lite", while the paid version just carried
the release number. With Resolve 12, Blackmagic has somewhat reversed that
convention, and dropped the "Lite" from the free version, and added
"Studio" to the paid version. This may be a little confusing for those
upgrading from a previous version, but I don't feel like it will cause much
headache, and is really secondary to the other changes made to this platform.
As mentioned above, the real meat of this update is in the editing tools, and as
an editor and Premiere fan, these are the changes that I am most interested in.
Resolve 12 comes with a decent selection of editing tools that will be very
familiar to anyone with NLE experience. The most often used editorial
functions are bundled into one tool called the "Trim Edit Mode". The Trim
Edit Mode contextually switches between different functions depending on where
your mouse cursor is, and what you have selected. If you select the middle of a
clip you can slip it, or select multiple clips, and slip them all together. To
slide a clip up and down the timeline, select the cursor, or the "Normal Edit
Mode". To ripple and roll, switch back to the Trim Edit Mode and select the
ends of the clip you want to edit. By selecting just the edge of one clip, you
can ripple it back and forth, and by selecting the edit itself, or the space in
between both clips, you can roll it back and forth. Personally, I find myself
doing one when I intended to do the other, but that may just be a matter of
getting used to this system. There is also a "Razor Edit Mode", which
functions just how you would expect. There is also an "Insert Clip",
"Replace Clip", and "Overwrite Clip", that function as expected for the
most part, although the Replace Clip tool seems to be a little finicky, causing
me to sometimes drop the wrong clip into the timeline, or do nothing.
Resolve 12's basic editing tools.
There is also a fourth editing mode, known as the "Dynamic Trim Mode",
which essentially gives you the ripple and roll tools at all times, which you
can access with the hotkey "W", but cannot be found on the main bar of
editing tools for some reason. This editing tool more or less makes the Normal
Editing Mode and the Trim Edit Mode all but obsolete, so why include all three,
and why hide the Dynamic Trim Mode? I have yet to come up with an explanation
for this.
Resolve 12 comes with a pretty good selection of transitions and effects, and
they work fairly intuitively. You're able to drag and drop effects from a bin
on the right side to where you want them, all very familiar stuff, but where
Resolve 12 shakes things up is the in timeline curve editor. It gives you a
little drop down button that opens a curve inside the timeline where you can
custom edit effects. It took me a little while to warm up to this way of doing
effects, but it's actually pretty cool.
Example of Resolve 12's effects curves
My biggest issue with this release of Da Vinci Resolve trying to be a fully
fledged editor is the lack of workspace customization. Sometimes I want my
timeline viewer to be larger than my media pool viewer, and this is
unfortunately impossible. Nor can you pop panels out of the background like you
can in other programs, so it's impossible to have your timeline viewer on one
monitor, while having your timeline on another. Of course you can output the
timeline direct to a video monitor via Blackmagic hardware such as a Decklinik
Extreme card. However, if you want to have your media bins on a different
monitor, away from the rest of your workspace, you're completely out of luck.
This lack of customization is a bummer, but I like the direction this program is
going very much. Fingers crossed for the future.
As this is just a brief first impression review. There were a number of features
I have not yet had the chance to review, such as the new audio tools which
appear extremely promising, as well as the multi-cam editing mode. I could see
this feature being quite popular. There is also a new system of sorting footage
via metadata tags, which is not editing specific, but could be a lifesaver on
larger projects, cutting down drastically on time spent searching for specific
clips.
Overall, I was surprised at how much I liked the new editing features in this
release of Resolve, and although it may not have nailed it perfectly as an
editor, there is the benefit of having Davinci Rosolve's world famous color
correction capabilities, which is nothing to take lightly!
-Zachary Cain
Motion Media Product Specialist
Read entire post:
http://blog.motionmedia.com/davinciresolve12firstimpressions/
Thursday, August 20, 2015
Get Substance Designer 5.2 Now
The Substance Designer 5.2 update targets mostly the 3D view, graph, export and
performance. Check it out.
Read entire post:
http://blog.motionmedia.com/get-substance-designer-5-2-now/
performance. Check it out.
Read entire post:
http://blog.motionmedia.com/get-substance-designer-5-2-now/
Substance Painter 1.5 Just Released
For Substance Painter 1.5, Allegorithmic focused on tool, viewport, and shelf
enhancements, along with other surprises! Check out the major additions in the
full article!
Read entire post:
http://blog.motionmedia.com/substance-painter-1-5-just-released/
enhancements, along with other surprises! Check out the major additions in the
full article!
Read entire post:
http://blog.motionmedia.com/substance-painter-1-5-just-released/
Thursday, July 30, 2015
Realflow 2015 Now Available!
Realflow 2015 has been released and boasts some really cool new features like
the all new DYVERSO engine along with new, precise collisions and more. Check
out Realflow 2015 today!
Read entire post:
http://blog.motionmedia.com/realflow-2015-now-available/
the all new DYVERSO engine along with new, precise collisions and more. Check
out Realflow 2015 today!
Read entire post:
http://blog.motionmedia.com/realflow-2015-now-available/
Friday, July 10, 2015
RealFlow Case Study: Age of Ultron
From literally the first frame of the movie you can see RealFlow Hybrido being
used in addition to Maya N-Particles for the scenes involving Loki's scepter,
and then later in the movie during the creation of Vision. For the early scenes
where Tony Stark is acquiring the scepter I used RealFlow D-Splines and noise
Daemons [...]
Read entire post:
http://blog.motionmedia.com/realflow-case-study-age-of-ultron/
used in addition to Maya N-Particles for the scenes involving Loki's scepter,
and then later in the movie during the creation of Vision. For the early scenes
where Tony Stark is acquiring the scepter I used RealFlow D-Splines and noise
Daemons [...]
Read entire post:
http://blog.motionmedia.com/realflow-case-study-age-of-ultron/
Tuesday, June 30, 2015
2015 Creative Storage Conference
Motion Media is proud to be a part of the Creative Storage Conference this year.
If you're in the area, make sure you stop by to check out our 4K Studio Storage
Bundle, as well as some Network Attached Storage (NAS) units from Seagate.
This is a great opportunity to get first hand experience with state-of-the-art
[...]
Read entire post:
http://blog.motionmedia.com/2015-creative-storage-conference/
Wednesday, June 17, 2015
Atomos Shogun Studio
Just Announced! The Atomos Shogun Studio is the word's first all-in-one 4K/HD,
2ch, dual 7" 3RU rack recorder, monitor, and playback deck!
Read entire post:
http://blog.motionmedia.com/atomos-shogun-studio/
2ch, dual 7" 3RU rack recorder, monitor, and playback deck!
Read entire post:
http://blog.motionmedia.com/atomos-shogun-studio/
Monday, June 8, 2015
V-Ray 3.2 for 3ds Max 2016 is Here
V-Ray 3.2 for 3ds Max 2016 is VR-Ready and fully compatible with 3ds Max 2016.
This free update for V-Ray 3.0 customers includes support for major VR formats,
including Oculus Rift and Samsung Gear VR.
Read entire post:
http://blog.motionmedia.com/v-ray-3-2-for-3ds-max-2016-is-here/
This free update for V-Ray 3.0 customers includes support for major VR formats,
including Oculus Rift and Samsung Gear VR.
Read entire post:
http://blog.motionmedia.com/v-ray-3-2-for-3ds-max-2016-is-here/
Wednesday, June 3, 2015
Monday, June 1, 2015
RealFlow Case Study: Carbon 3D
When Carbon 3D announced its groundbreaking 3D printing process, CLIP, at a
Vancouver TED talk, Fusion CIS partnered with Cinco Design to create an artistic
depiction of how the printer works using RealFlow and other software.
Read entire post:
http://blog.motionmedia.com/realflow-case-study-carbon-3d/
Vancouver TED talk, Fusion CIS partnered with Cinco Design to create an artistic
depiction of how the printer works using RealFlow and other software.
Read entire post:
http://blog.motionmedia.com/realflow-case-study-carbon-3d/
Autodesk 360 MegaBots Design and Engineering Challenge
Early last month, Autodesk wrapped up their MegaBots Design Challenge, and
declared 3 winning designs.
For those not in the know, MegaBots is a Bay Area based fighting robot company.
Yes. A fighting robot company. Their goal is to create an entire league of
manned mechanized machines of mayhem that will wow arenas full of spectators in
epic scale [...]
Read entire post:
http://blog.motionmedia.com/autodesk-360-megabots-design-and-engineering-challenge/
declared 3 winning designs.
For those not in the know, MegaBots is a Bay Area based fighting robot company.
Yes. A fighting robot company. Their goal is to create an entire league of
manned mechanized machines of mayhem that will wow arenas full of spectators in
epic scale [...]
Read entire post:
http://blog.motionmedia.com/autodesk-360-megabots-design-and-engineering-challenge/
Friday, May 29, 2015
Autodesk 360 MegaBots Design and Engineering Challenge
Earlier this month Autodesk wrapped up their MegaBots Design Challenge, and
declared 3 winning designs.
For those not in the know, MegaBots is a Bay Area based fighting robot company.
Yes. A fighting robot company. Their goal is to create an entire league of
manned mechanized machines of mayhem that will wow arenas full of spectators in
epic [...]
Read entire post:
http://blog.motionmedia.com/autodesk-360-megabots-design-and-engineering-challenge/
declared 3 winning designs.
For those not in the know, MegaBots is a Bay Area based fighting robot company.
Yes. A fighting robot company. Their goal is to create an entire league of
manned mechanized machines of mayhem that will wow arenas full of spectators in
epic [...]
Read entire post:
http://blog.motionmedia.com/autodesk-360-megabots-design-and-engineering-challenge/
Thursday, May 28, 2015
Quadcopter Helicarrier
Have you ever wondered what it would be like to use a quadcopter to launch
another, smaller quadcopter?
Well wonder no more, because Youtube channel owners 12InchDesign have done just
such a feat, and posted the video to prove it.
Read entire post:
http://blog.motionmedia.com/quadcopterhelicarrier/
Thursday, April 30, 2015
Marmalade at Microsoft Build 2015
The Microsoft Build Developer Conference in San Francisco is one of the biggest
tech events of the year – the time when Microsoft reveal to the world their
latest and greatest innovations and technologies including updates to Windows,
Office and Azure.
Read entire post:
http://blog.motionmedia.com/marmalade-at-microsoft-build-2015/
tech events of the year – the time when Microsoft reveal to the world their
latest and greatest innovations and technologies including updates to Windows,
Office and Azure.
Read entire post:
http://blog.motionmedia.com/marmalade-at-microsoft-build-2015/
Limited Time Offer On DJI Quadcopters!
For a limited time, save up to 15% when you purchase selected DJI Phantom 2
quadcopters or the DJI Ronin Professional Handheld 3-Axis Gimbal Stabilizer.
Read entire post:
http://blog.motionmedia.com/limited-time-offer-on-dji-quadcopters/
quadcopters or the DJI Ronin Professional Handheld 3-Axis Gimbal Stabilizer.
Read entire post:
http://blog.motionmedia.com/limited-time-offer-on-dji-quadcopters/
Wednesday, April 29, 2015
What If 3D Printing Was 100X Faster?
3D printing is really just 2D printing over and over ... slowly. Joseph DeSimone
went into detail about this during his talk at the TED2015 convention.
Read entire post:
http://blog.motionmedia.com/what-if-3d-printing-was-100x-faster/
went into detail about this during his talk at the TED2015 convention.
Read entire post:
http://blog.motionmedia.com/what-if-3d-printing-was-100x-faster/
ZBrush: The Ebola Virus
Digital artist and storyteller, Daniel Enrique de Leon, recently created a
fantastic 3D animation of the Ebola virus' molecular anatomy.
Read entire post:
http://blog.motionmedia.com/zbrush-the-ebola-virus/
fantastic 3D animation of the Ebola virus' molecular anatomy.
Read entire post:
http://blog.motionmedia.com/zbrush-the-ebola-virus/
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