WHAT'S NEW IN MARI 1.3?
- Ptex - Per-Face Texture Mapping
- Displacement Preview *
- Snapshots
- Environment Mapping
- Tiled textures
Complete details and video at the Foundry!
- For more information on this service pack, please visit the Autodesk Softimage Services & Support page.
The full list of fixes is as follows:
FELX-1993: Scene Corruption and Failed Imports Using Models Containing Corrupted Materials
FELX-1991: Repair Shader corruption for previously persisted scenes
IMPORTANT: If problems still occur when working with external material libraries, change them to be internal.
Also included are the fixes that are found in HOTFIX 1 and 2 which addressed the following issues:
FELX-1702: Disconnected shaders when importing Referenced Model
FELX-1651: Scene Corruption due to Material
FELX-785: 3rd party renderers crash on Linux
FELX-670: Custom renderer DirtyList isn't cleared properly
FELX-120: UVunfold fails to load when in suite license mode
FELX-88: Scene corruption - Softimage crashes when you try to load scene after saving it
UDEV00258435: Saved scene is corrupt
Service Pack 1
Mudbox 2012 Service Pack 1 addresses stability issues, performance issues with the Freeze brush, interaction issues with Wacom® tablets, and other fixes across several areas including the Grab tool and file import/export operations.
Be sure to delete your Mudbox Settings before install (find them in your ......DocumentsMudbox12-x64settings directory for WIN 64)
Grab it here:
http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=17019428&linkID=11937426
Release Notes (with bug fix list):
http://images.autodesk.com/adsk/files/mudbox_2012_sp1_release_notes.pdf
- Craig Barr on the Autodesk Area |The MudRoom
Here's the latest from eyeon, Uncharted Territory and Anonymous, the IT'S ART challenge, sponsorship of The Ark At Eight O'Clock, and much more... - Susan Samonig, eyeon Software Inc.
If you weren’t able to make it to NAB last month, you wouldn't have made it to the NVIDIA booth.
Please check out these handy video vignettes that summarize some of the on-air graphics, film/video editing, color correction, and 3D video processing solutions they are providing.
There were several solutions for the broadcasting, video/film production, and digital content creation communities, all utilizing NVIDIA Quadro GPU technology. - CGSociety CGNews